looks like a solid blockout, a couple things, you're missing a building on the far left entrance of the bridge. and on the far right the porch on the building should be centered over the bridge pillar.
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you providing the bridge API , and end-users are expected to develop their own integration, or do you plan on having a fully integrated…
3_Modeling
of Mini One First car Hi
3DModelers, Yesterday, I continued by catching on with my car. I continued by connecting the
door with the front wheel’s loop by following the characteristic curvature.
Then, I connected the headlight’s loop with these new polygons by using
Extruding and Bridge tools. The…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
Since the last update everything exported from Bridge is displaying with a grey texture in Unreal. I'm using the latest editor build 4.20.1, I've tried reinstalling bridge/livelink and this is happening in new empty projects...
going to try get this one done too. nothing in scene i can judge scale from tho? was thinking the bridge but cant tell if that's a small bridge with a rail or a large one with a roof :P
Here's an Ambient Occlusion pass, and a wireframe of it currently, I'm currently working on attaching the back bridge to the front bridge, as well as working on some more detail in the merchant stand
I agree. The bridge looks too clean. The wall looks broken by the walkway in the lower left hand corner of the image and I think if you used that style of brick on the bridge, it would fit with the rest of the scene.