Hello Polycount Members! My names David and I'm currently a student studying BSC Computer Games Design (2nd Year). This is my first post after being reccomended to this forum by a friend in industry so sorry if this question is asked often or on a sticky in a different thread. Software Using: Autodesk Maya 2012 Autodesk…
I'm using a student version of 3DS Max 2011 and there's a licensing problem. I was planning on doing some high poly modeling during break today (I'm using 3ds max on a laptop). So I click the icon and it says 3DS Max 2011 is initializing. After a few seconds my computer's battery decides to die on me. So I plug in the…
Hello! Wow, long time no see! This is the first post I've made here in like 4 years. Still been lurking around though. :) This weekend I started a little project that has been brewing inside my head for a while now, ever since I played The Vanishing of Ethan Carter with its gorgeous environments. Autodesk has this nifty…
Hello, Current Ambar and I are enrolled in 3D animation and game design bachelor degree. We want to do something very organic. We want to incorporate European Gothic Cathedral and Organic plants in our design. We want to play around with shape and structure of the throne giving it a strong silhouette. We want to…
I get this error and I can't see any render view or render anything obviously cause I can't get the render view to work, I waited all day to ask this, though when I was working with this file everything was fine... I restarted and the first thing I did was load this up, so if anyone has any ideas I would love to get more…
I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Yes. Lets flip that around, you want to leave all the people who use Max or Maya hanging? These are real user bases we're talking here, that make up the vast majority of the games industry. Xnormal has a custom tangent loader, it can easily load a max/maya centric Marmoset Toolbag tangent space. Lets just look at it from a…
Hi all, ShaderFX was not abandoned. It has been acquired by Autodesk and its development has moved there. If you want to be on a future beta, drop me an email: kees.rijnen at autodesk. As for the question about node editor versus hand-code. It is mostly a personal preference. From a code inefficiency point of view. if you…