I had trouble with my eyes a while back and was the opposite of the op, in that I couldnt take bright themes so I installed this: https://addons.mozilla.org/en-us/firefox/addon/colorific-1/ Works great in firefox As far as themes go I find the dark themes a bit dated and somewhat claustrophobic. My favorite forum theme is…
We've been having problems on a project I've been working on too. Though our work around is to make a workflow that uses Blender Cycles to bake lightmaps. So far I've had pretty good results on my test scenes with it, though I've had to create a custom shader in Shader Forge to get it to work. But the payoff is well enough…
You should try the demo of Modo before you buy it. As much of a fan of Modo as I am, I think it's not a perfect fit for everyone. If you have experience with any other 3D apps it will seem fairly different from them and you might not like it (at first). It took me about a month or so of constant use and some customization…
Early on, it was about the limited choice of free software (being cool in the industry owning/ or napstering 3dsmax/maya weren't viable options on just ambitions for hobbyist game addons). I was bashing cylinders in Milkshape/Breeze together until something of substance arrived for free in which I started doing things by…
I would suggest to take a look at the current (WoD/Legion) stuff. The polycount increased drastically with the last WoW Addons (compared to Classic/BC/WotLK). So I think some bevels are fine. :) For the piece itself: Nice idea and good model. I would push the textures a little more. Some "trick" someone told me here at the…
I had similar problem - no convenient way way to bake textures. So I made custom blender addon for exporting and baking with substance batchtools. It basically solved all time consuming tasks: - automatic export of low and hi poly meshes in background - in blender preview of rear/frontal ray distance - in blender cage…
Unreal 4 Engine is Bullshit - lack of Realtime Solution or POM Shader still Missing since years. The engine as no nextGen Qualities. The lack of Editor stability and a ton of Hidden Checkboxes spread in X Menues suck. Lightmass sucks and Swarm Agent dont like Firewalls Blizzard is no AAA Studio Anymore. Overwatch, Heroes…
the folder by default is "blender foundation" -> blender where I can find 2.74 , 2.75,2.277.2.79 , for all the years I ve been using blender . most of the older vertion only includes data and lib... and there is another folder wich is 2.79 (I am currently using this).. I do not like to deal or mess with the older folder…
looks nice, although rivets is a sign that armour is thin, or that theres an addon armour array over the standard armour (upgraded vehicle). heavy armour parts are always welded. oh btw, like the guncloth for the mortars an example: american stryker (based on LAV-III, which is based on piranha III) danish piranha III oh…
I’ve been trying to set up this rigged character in Blender with the help of the Rigify addon (plus Rigify to Unity), and it basically has all the bones we want in it so far, but after importing it into Unity, there seems to be an issue with it figuring out how to put the rig together, apparently caused by a mixup between…