GetSelection returns the #named subobject selection, it doesn't convert it to verts. You need to use GetEdgeVertex. Since (unlike PolyOp) there is no GetEdgeVerts you need to call it twice. Change this: EdgA = curObj.GetSelection #edge Edgs[1]EdgB = curObj.GetSelection #edge Edgs[2] To this: EdgA =…
source 2 confirmed august??? https://www.reddit.com/r/DotA2/comments/2zaicp/dota_2_update_main_client_march_16_2015/ Dota 2 Workshop Deadlines for Summer If you are working on an in-game item, tournament, or merchandise workshop submission that you would like to have considered for release before the end of August, please…
( sel.value -= step redrawViews() ) ) macroScript SliderManipulatorUp Execute once then assign the macroscripts to hotkeys via customize>customize user interface>keyboard>category : Polycount This would work if you select the slider manipulator first. Change the step for the increment value. The slider manipulators could…
Sorry for the lack of updates, we have been busy bees these past few months. To sum up the updates: - Ascent won 'games art/playable game' award at uh animation expose 2015 (http://uhanimation.co.uk/expose/). -we are currently in the running for 'game of the year' award on cg student awards 2015 :…
Yeah - they missed this one in SP3. I already reported that for possible/hopefully coming post SP3 fixes .... ( considering that they just recently released new servicepacks for Max 2014, Max 2015 and Max 2016 respectively. just in case you have all missed that surprise... ) On the other hand, the long standing "Select…
I spent too many hours once trying to convert regular dds cube to spheremaps. I wrote this hopefully it will be usefull to someone: http://www.mentalwarp.com/~moob/show/polycount/texGenConvert.cgfx you need to apply the cgfx in maya to a quad with unitized UVs, the rest is pretty self-explanatory. The easiest way to save…
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Me and my team decided, after developing a game at Global Game Jam 2015 in 48 hours, to polish the game and publish it on google play. if you want to try the game >>>> http://globalgamejam.org/2015/games/split <<<< I would really appreciate some feedback about the environment and textures I used. We chose to use a…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…
the specular map works as it should - it represents 0 - 0.08f in a linear 0-1 scale the default is 0.5 which covers most stuff, dropping that to around .37 gets you a half decent representation of scattery surfaces like skin. these are all non metallic with specular values of 0.0, 0.35, 0.5 and 1.0 respectively. 1.0 is…