They probably are talking about painting in greyscale like an old style bump map and converting to normal map using a plugin. I prefer hand painting for fine details on flat surfaces. For example the scrollwork in this lovely submachinegun -
I FUCKING HATE MAX SHUT UP YOU LOLOLOROFLCOPTER. Why not ask around the office? It's a bit difficult to picture exactly what it is you're looking for. Any chance of pulling up Max and doing a quick example?
Thank you flow3d Normally I try to keep the density even in a model...but I figured the boots didn´t need as much form as the arms for example. Plus I wanted to keep it under 500 polys.
I vote for more vram cause we have trouble to render our scenes if the card has only 8gb. Renderman xpu for example recommends a min of 11gb vram. But if you dont render heavy scenes 8gb are fine.
hello my friend any body has experience in this field and make money from selling objects? if we model published game asset or some fan art asset for example we model a gun exactly that exist in a game would it be any problem for copyright?
Hello! Is there a plug-in which lets u automatically save into a specific folder when u save under a certain name? For example : I have a folder for normal maps. Is there a way that when I save as example_NRM, it saves to the folder? Ive seen it before in a tutorial where it was basically the same but with layers rather…
I have been attempting to export my model as an fbx... but when importing back to 3DS or Marmoset I get this flickering mess on all parts of my model, this part is just for example. Any help is greatly appreciated. The geometry is clean and there are no overlapping faces or anything that should be causing this.
currently iim using rough-metal pbr. non metal, fully black. roughness white, with the less reflective areas a tiny bit grayer. could Sub-surfice shading outputs or a smoothness output help? etc? example of the sort of thing im making.
Hi, I have just started working as a freelancer and there are a lot of things I'm trying to figure out. I'm wondering what is the default currency when doing freelance for international clients. For example, a client from Canada or Australia says "$1000" They mean CAD, AUD or USD?
Hi Everyone! This is my first 3D Art, I tried to use many tools for example Materials or Polypaint to improve my knowledge of Zbrush If somebody want to answer me, you can send an email here: IsraelAlvesDaCosta@Live.com I hope you enjoy it! (Sorry for my bad English)