I have been attempting to export my model as an fbx... but when importing back to 3DS or Marmoset I get this flickering mess on all parts of my model, this part is just for example. Any help is greatly appreciated. The geometry is clean and there are no overlapping faces or anything that should be causing this.
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Usually if I apply edit poly or edit normals and collapse the stack it fixes it. Sometimes applying vertex color modifier will fix it too. Resetting xForm can sometimes fix it too.
Or in some extreme cases I create a box, snap it to my mesh location, apply edit poly, attach my imported mesh and collapse that.