Hello Polycount! I am a 17-year-old pixel artist who is getting started freelancing art for games. I have a huge passion for playing and making games, and have wanted to get into design as a career since I was a kid. I specialize in tilesets and area creation, but I also make sprites, animations, and more. Here are a few…
What's better to have in your portfolio between: -low polies optimized for games cutting details (less geo) in areas that are not visible for the player (e.g. a relatively complex grip for a gun) these areas are clearly visible in portfolio shots and look bad, also in this case I just slightly redesign some details to end…
I have created this prototype of my idea and need talent & direction to get it off the ground. *The model & vectors are not my own, but the design is my own concept although I have noticed similarities with other ideas out there. There is more depth to this Idea but I feel like I need just to get started. I need…
We have a number of exciting high profile projects in development and are looking to expand our art team with a Senior artist who is as passionate about making great games as we are. You will be required to have excellent skills in animation, modelling/texturing and you will also be adaptable to working in varying art…
@pior @JacqueChoi @Alex_J For EA, My 2018 portfolio was found to be sufficient to be given an art test. This portfolio only had the khan model made in 2018 on the left (seen with upgrades with latest on the right that uses geometry from the 2018 - 2022 one with enchancements to topology and shaders, more detail in image. I…
Thank you for the encouragement! I'm happy about getting int o Blender and I'm excited about the features it has. So far , the community has been very friendly and welcoming so I'm excited to get deeper into it! I'm trying out different ways to combat my learning and focus problems now that I'm aware of them lol I'm…
Hello guys, sorry I never had a clue that I got 3 replies! I have been so busy with work and I haven't had a change yet to finish this guy! The entire tower is hand sculpted, its the overall look that I was aiming for, for the brick to have its own silhouette and for each brick to have its own personality. I think when I…
As for the does It get better, I dropped an employer(freelance but lot of work) 1 year later he's come back, I didn't want to but I gave him a 2nd chance. It started out fine, then the load came, I work crazy hours but he's compensating me enough but if things get to heavy I gotta go (most wouldn't do what I am doing but I…
I don't think it should be easy. That's not the point. The point is discoverability in the workshop is governed by popularity rather than quality of work (usually) or otherwise curiosity. I am by no means a "professional" artist (I don't work for anyone at the moment, thus the freelancing), but I do have several years…
I've yet to meet any studio who puts speed over quality. And working fast is not the driving force for profit. The end consumer isn't really bothered whether or not the game was done in 5mins or 5months, what they look for is quality and value for money. Sure, projects must be completed on time, but if there isn't enough…