Heh, As I mentioned on twitter a material blend between brick and a softer render / mortar would get you a result similar to what's seen in painted 2d backgrounds. Usually detail was reserved for areas of interest or to focus the viewer on a general area. This avoided too much noise / detail fighting for attention. The…
https://www.artstation.com/artwork/4Ba1l Aaand some more shots of the second turret, some wire, wip.gif and more shots on my Arstation :) @CrimsonIndustry Yeah man, this wasn't the easiest model for creating (on the begining I tought it will be easier then the first one.. it wasn't :D ). Still, your model looks pretty…
Joeriv they just looks weird. Like no rocks, but something with rock texture. But on the enviro, they looks ok. (sorry for english). Maybe if you want, try something like this: http://1.bp.blogspot.com/-2M9tpayM5oc/UJ8GWaehENI/AAAAAAAAAFw/SYOZBhFcByU/s1600/rocks.jpg…
Your website I found hard to navigate (scrolling the images back and forth, made me accidentally click a few times bringing me back to the character page. Also I really abhor flash pages, just because they are always slow and clunky. I wouldn't have put up with it as long as I did but I was trying to find any kind of game…
Would it be possible to add color correction based on the depth and scale of the scene? I'm talking about this kind of color correction: http://2.bp.blogspot.com/-eFmikeRQ3qE/UXVtcs1sIbI/AAAAAAAACZM/n4RHEuoY8uU/s1600/DepthColor.jpg
@NurmanZh thanks ! @silvershrimp it's oversaturated by purpose actually, so I can get that burning orange tone. :) Aaand the car. This is the highpoly model without the normalmap detail. It had some issues while importing into Unity, but I won't be using this anyway. Not sure if I should switch to a buggy, it might be more…
r_fletch_r - Because your face looks like a skull with an oversized brain. Sorry, man. MisterSande - I think you'd be best off with a heavily animated mesh like walreu said, with heavy alpha use on the main 'skin' and then some extra 'bone' meshes on the inside to make it more volumetric/layered. And for the trails, model…