The scratches on the roof are a little over done, I doubt that place sees a lot of traffic. The wooden surfaces overall look pretty decent. The rings on the barrel look like they are floating a little and the wooden parts don't feel like they were made from separate parts. Maybe try to boost the normal map so that the…
50 movies? A bit much for me! I'll list out a top 10-20. Some movies aren't in a highly accurate order, more like "top movies". Top 5 is accurate though. 1. The Big Lebowski 2. Pi 3. The Fountain 4. Bubba Ho Tep 5. Made 6. Swingers 7. Crash 8. Shaun of the Dead 9. Poolhall Junkies 10. Dark City 11. Cube 12. Stranger than…
(Any profit made by this game once it's finished will be shared) Hey guys, I'm here to try and find someone that can help me finish my game which is almost in it's final stages, the game will be for a few android phones and tablets. So far I've almost everything done and all I need is someone to help me with the scripting…
I had the pleasure to work with some friends on a VR game called To The Top making player customization art I've put Marmoset viewer versions of everything up on my artstation Dump incoming!
If you're going to keep working on this, I'd animate a run cycle and use what you learn from that to inform this piece (or just work directly on this, I just thought a cycle would be easier). The contact of the feet, the up-down motion of the hips, and the readability of the silhouette can use use some work. This is a cool…
I am going to go out on a limb here and say this should be up to the devs. The cream always rises to the top, and great games rarely fail financially. You can pirate half-life 2, didn't stop it from selling like crazy. Not a lot of problems with wow making tons of money even though you can play it for free if you wanted to…
I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
Hello! I'm working with several friends on a top-down vehicular combat prototype. We noticed some really weird bugs in relation to our weapons and how they behaved. Each of us has tried researching the answers, but we've come up empty. Here's what we're having trouble with: * Cant change height of firing the weapon while…
Waited to post until the *morning* here on the west coast so y'alls would see it. This is a spec piece I've been working on more as a way to reinforce the skills I learned from the three month class I took this spring. I never picked up the arms and legs since I was more focused on the the actual process - I'd get to step…