That might be true. Still, might it be possible that the brightness on your monitor is low? Because now that it is early in the morning, the sun is coming through my windows and hitting my monitors--monitors whose brightness was turned all the way down from last night--and I can definitely see what you mean. Of course,…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I've given myself a massive headache over the past few months with trying to get GLSL to work and I'm finally ready to ask for help. I am using vertex brightness to darken the models based on what room they are in, so each vertex is darkened to room[x].light if model is within boundaries of room[x]. The goal is to apply…
You need to simulate sky lighting by adding emissive meshes to windows. Then just make them b_hidden in game/ As well adding post process volume with custom tonemap scale will give you right exposure. What you could try is making your exterior looking right with the low tonemap scale (0,5), and use post process volume with…
Figured I'd get some progress up, nothing to fancy just kinda jumping around working on various high poly bits not really focusing on one particular piece for too long (just one of those days). Haven't done anything too detailed yet... Might jump on that door tomorrow since there's not as much to interpret, can just bang…
illumisanic I wonder if this plugin allows to paint textures with per pixel precision ? I.e. paint a one pixel wide lines or shift decal detail exactly 1pix left/right? including on non-square textures?
I really dig the style of this scene! I'm curious if you're using a pre-made UDK skybox or if you modified it/made your own? Speaking of your atmospherics and lighting, I think you're relying a bit too much on flash and pizzazz before considering ways to push your scene traditionally. Like a great painting, lighting,…
kodde, see if this is what you want. Create a new render layer, add all your lights and geo to it. Right click the layer and choose attributes. Left hold click presets and choose shadow. Batch bake mental ray with bake shadows and light and colour as the color mode. It should generate a lightmap with only the shadow…
Thanks @RN - well pointed out on the shadows, to be honest, I did not pay too much attention to them, but it's a very pertinent detail to them. I was just focusing more on color and light. You're also right about the gummy bear, I noticed it's shadow error shortly after I closed the homework and posted it here. I've fixed…