I think you both misunderstood my answer. [quote]Of course I like nice looking game like probably everybody here but I think attitude of "things must be perfect" is extremely dangerous.[/quote] I said consistent, not perfect. That's two completely different things. And nearly the opposite. When you make a low poly style…
A solid study. Looks like you have a good understanding of the base forms of the head and just need to further hone your observational skills. Along with studying the skull/ecorche models, also study from real world photos of faces to help you make the connections between what you see on the skull and how they show up on a…
Those can all use the default PBR metal/roughness shader. Unless you are doing something stylized, most materials can use the default shader. If you are doing a big project it probably makes sense to try and get parity between your texturing app and your rendering app. But if its not a mountain of work you have to do, I…
So my favorite part about this work is the colour contrast from the main focal point (the tree) and the background. And the stylized texturing looks nice! Things I would focus on working on is the lighting and the composition. Right now the lighting is very even all over, so it makes my eyes bounce around all over the…
You're very welcome :) Glad I can help. Well, I don't know what you've stumbled upon on your own, but here are a couple of things I can recommend you to stick to for now: And here's a cool looking painting I would use to help stylize it: Jerusalem is all beige, olive, and very clear skies with few clouds. It's a lot colder…
Stuey, jeebs, Lazar: thanks guys! Sukotto: its funny you said that and yes, I've had a backpack in my concept all along! Shanteez: thanks for the feedback! I was going for a much different kind of shirt than what you suggested but I reworked the shirt anyway. Dan!: thanks bro! I did a more angled shot in my latest…
Your handpainted stylized stuff is really cool. Like others have already said, you need some environments or at the very least some dioramas of scenes. The bridge is probably my favorite piece, I can only imagine if you took the time and made a scene with that same quality how awesome that could be. Now then, I'm not a…
The thing that will really make the difference here is reference! I can't stress this enough. :) If you are interested in clothing design, you need to build a library in your head of design elements and pattern shapes. The way to build this library is to study lots and lots of actual clothing and gear! The best way to do…
I don't know how much of a market there is for it but I'd love to see some more stuff for hand painted/diffuse textures like what Tyson Murphy did. His video is great but lately I've been seeing quite a few people use ZBrush to create high resolution models and then bake the AO, cavity, and sometimes color into a diffuse…
I'm going to agree with Spudnik. I was watching this piece progress, and I thought from the get go that the silhouette seemed very out of place, but I haven't enough background knowledge of DK to be able to accurately call it. With all of your visual information poured into the texture, the shape knowledge becomes crazy…