Some good comments and solid advice. I think you need to work on your lighting. you have a lot of direct light and not a lot of ambient/ fill/bounce lighting going on. The shadows under the shack shouldn't be pitch black. Also the texture on the terrain has shadows in the diffuse map. This can fight with the lighting you…
First of all, you guys are just amazing to help me out like this. I've never been so glad to find a site as I am for having found polycount. Ok, so I'm pretty sure I got it. Marine's suggestion worked perfectly, and for some reason I wasn't figuring out the usefulness of "sewing" on my own. In this case, "sew and move" was…
you said you have 4 shaders with 4 512'x a piece? so this whole object could be made up of 1024x1024 pixels worth of texture space even if it is broken up into smaller maps. A high poly would be good for multiple reasons, you would get nice bevels on most of the edges that would catch light niceley, it will give you a…
Hey man, there are some really tough crits here, but if you want to make it into the games industry this is the kind of stuff you have to hear Everything that has been said is very valid, and honestly, there are very, very few students that graduate from college and don't have a ton of work to do before getting a job in…
I once tried to use iphone too but IMO it's those extra magic AI tricks Iphones are always trying to do for pictures or maybe their tiny matrix or tiny lens but I never been able to get anything good photogrammetry wise from iphone even saving as DNG . Even doing gazillion super close pictures. Same thing with small 12…
That is actually correct and needed. See the image below: A displacement map / height map stores the distance between the lowpoly and the highpoly mesh surface. See how the lowpoly verts are alighed to the highpoly details but there are humps and valleys of the highpoly clipping through the lowpoly. This looks like as the…
What you're asking for is a specular map. First make one good Alpha map for masking the hair. Then figure out your materials as solid colors and mask them off with the same alpha. Here's a few tips for you: Straighten your UV shells so they're mostly going along one axis. The way you have them at a 45° angle creates choppy…
yea totally, that's a prime example of content marketing, give a ton of value and have something people can sign up for your list to get, and then occasionally deliver a paid product to your fanbase. organic traffic is great and converts well. with the paid ads stuff you need to be able to track conversions so you can…
Hi guys, So as paradoxical-pixel mentioned my main responsibility on this project will be to make the Rhesus macaque's that will be in the room, as well as making some of the basic concept art and some minor modeling for the environment. The setting will be in modern Asia, and the throne will be something makeshift, the…
Hello All. Thanks carvuliero; Zi0; Carabiner adn BradMyers82 for your time and crit. Time for a quick update of the issues I managed to fix. 1. I fixed some of the issues. Frankly i fixed the issues that i could giving limited time. Created insets, added details on the grip, fixed some of the proportions and boolean…