MadGoat Studio is looking for a 3D Character animator and rigger. We require an animator who can rig and animate a character and several objects that interact with the character (example: animate the character while he uses the axe to cut a tree). We pay by animation or by hour, but you will have to tell us, before…
I've seen many timelapse sessions on youtube where people are beveling edges and interactively cycling through the fragment or segments to get the desired result. I know by default when you bevel, the In-View Editor for Bevel pops up and Fragment is already highlighted and you use the middle mouse button to drag the width…
Feature request for Marmoset Viewer: A way to have the embedded viewer file start in a particular layer view mode with the option to lock out the other modes for interactive educational / technical breakdowns. In this mode (using the topology layer as an example) it would also be nice to be able to toggle subdivision or…
@Lamont I read Junji Ito's Cat Diary and he mentions, I'm paraphrasing here, "we don't typically buy used homes in Japan", how's that work? Do you get looked at like a weird westerner for remodling a "used" home? @EarthQuake that case is a beauty I mostly finished this a few days ago and the sun happened to be at the right…
Well did another pass on the optic plate and got the indentations to pop a little more, also think I got the hex head bolt detail figured out. Got the barrel more or less done and installed and the slide serrations. Might do another detail pass on it tomorrow, I know there's at least one more thing I can do. The…
-the ability to give and take criticism with grace -willingness to help other team members if needed, and have a good attitude about it -ability to work with other team members and departments toward a common goal and make compromises if needed -taking direction without having an attitude about it -just generally being…
Hey pior, I was just watching these yesterday, if this is what you're talking about: -- http://www.youtube.com/watch?v=N1NI0D4vc5E&feature=related EDIT: this is japanese, that didn't seem to bother me last night.. lol --> Only a matter of time before the English versions are up I suppose (I thought it was 1080p, but…
Hi @Alemja, I want to employ PBR materials to get some interaction with light. Right now my approach is to create the albedo map first and then pull/modify/paint roughness map and specular level from that. Then I am also adding a metalness map, SSS/Translucency mask, emmissive map and transparency mask. Oh, I also baked…
Hello lovely people of polycount! I was away for the lunar new year! Hope you're all having great 2017. Had some new stuff to show ya, tweaked the suit design because I thought it was too power-rangery (not that it's bad, I just didn't think it fits the direction Im taking) and started sketching some thumbnails for my…
:open_mouth: that wall texture is beautiful, is it all substance designer? Unwanted reflections should be countered by adding a specular map to the car, does it have one? Alternatively roughness all the way up maybe. Usually when I want to lighten shadows in Unreal I use a low intensity sky light, but again it's a problem…