Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
I've been working on lots of little fine tuning, the face is a challenge to try and decide what is important to keep and what you simplify down since he has so much high detail basically everywhere. My goal is to get all the main hits that denote his angularity. IE: Nose, angle of ears, brows, and beard. There's a few…
Yes I know its 12:04 and I know my images suck, I did them in six hours today. Due to a frustrating number of display driver crashes (AMD life), file corruptions, and my first few Idea's being almost as bad as this one turned out I found myself starting a completely new project this morning. I am not ... "proud" of my…
Ah, yes. I see, the BBCode messed up that sentence. And took out most of my post from one use of URL to the next. As such I can see your frustration with my crappy site and didn't see the, proposed, NEW skin. If you could take the time to comment on it that would be appreciated. The "too many links" comes from portions I…
I'd been doing dead end jobs like carving salmon in a fishfarm, sewing machinist on a factory line or glorified dishwasher in a restaurant and was sick of it. I read about Qtest1 coming to the PC, bought a PC and intended learning how to make games with Quake, because it was supposed to let know nothing amateurs like…
Ok,im acturally getting close to finishing my glorious shack....give me another day or 2,though the most part its done. However im having some real technecal issues now,namily with these alpha channels.Im not sure wether its my max set-up or soemthing im doing wrong in there process. basically I started with a white image…
Very nice improvement,the visual quality has already gone up quite a bit. There are a few more things you can improve upon. 1.on the plate on the UV layout left of the wheel,you have rust which runs across the whole plate including the raised sections. When you have details which run over parts which are different heights…
I'm not entirely certain that we are talking apples to apples. I'm not suggesting to make several separate models. The methods above will all output a single model with one bodypart, one batch, one VMT. The SMDs look almost identical accept that the skinned SMDs have more bone nodes. The compiler prunes the unused bones…
[edit] Oh snap, there's an image cap of 16... I'm going to have to split up this next post. Time for a great big art dump. Most of the time I'm super picky about what gets posted on polycount, so I need to just post the good, bad and the ugly here to help me keep everything in proper perspective. (I'm not going to post the…
I dug up an old post from a blog that I no longer maintain (shame on me). I think it is relevant to the topic, so I'll just paste it here: I have come to find that drawing is an indispensable tool no matter what medium you intend to work in. Use it to make notes, to examine different ideas, and to flesh out problem areas…