I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Project Warcry Sci-Fi RTS by Elseware Entertainment Inc. Brief description: Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to…
Hello Polycount! Frontwire Studios, the developer behind the much anticipated game, Galaxy in Turmoil, is currently looking to bring on a few more artists to help bring our vision to reality. About Frontwire Studios If you have not heard so already - we started off as a small fan based non-profit passion project (what a…
February 21, 2019 WIP concept by Dia Jamandron: https://twitter.com/redpeoke/status/1074948665570136070 this is the first piece in a long long time in which i forced myself to not restrict the number of polys i had within a scene. I used to (as you can see in my previous posts) restrain myself from using a large number of…
Both, to a certain extent, but 'monumentally' I'd say it's more player than game. Just to restate, I'm totally cool with offering people a choice to skip cutscenes, choices are good! I just think it'd be a shame to dismiss them all as fluff or a design flaw. The points I'm really trying to hone in on from previous posts is…
Some things will necessarily be difficult because they are new and not released extensively to the public (AK12 world.guns.ru having the most recent info I know of). Others will be even more so as they appear to be fictional (AKU12, which from a quick google seems to be an invention of the Battlefield 4 team). I would…
Hello Warbeard , welcome to the forum :D For your first attempt is very good! you have some of the basics there but it lacks some of the standard walk cycle poses. - Your character hips are too low , it should have a nice extension on every step from the hip to the feet ( It can vary from character to character but I'm…
I think it's always important to keep in mind that what "sounds good/bad" can be quite different from what is good/bad in practice and in the long run. For instance I do agree that having many different tech talk categories "sounds bad" (and ugly or busy layout wise), but in practice the recent change is great. Thinking…
Once setup, the painting in DDO/3DO through Quixel is really awesome. Not trying to shameless plug, but this was textured entirely through the smart materials in DDO and hand painting on the model itself in DDO/3DO (aside from the screen on the canister, that was done completely from scratch in PS). It has a ton of…
I don't know if you are familiar with Blender. I just mention it because it is totally free. I found a hacked workflow which isn't very elegant but works. 1. Create all of your solid color layers as rgba .png 2. Stack the textures in Blender in the same material. Set render mode in 3d window to "glsl" and material set to…