AnatomyMentor Summer Update : I will be starting summer edition shortly , so anyone interesting in improving their art give me a call [see contact info above] A short list of area that I can be the most useful : - anatomy both theory and application + dynamic - strategies for correctly blocking a figure - facial anatomy…
I honestly overlooked the possibility of scaling past the boundaries of the uv. I stare so much at a box I got caught into limiting myself inside the borders! As far as draw calls go, different variations of the trim textures will be used to attain a high level of detail but if i have 100 wall pieces using 5 different wall…
Hey guys I'm not sure how many people are checking this, but would love to hear which seems to work best? The whole idea of the character is it's a boss king type of character that can use overcharged attack and break on of his swords, which he can draw 4 more from his head. I feel like the sword in the head idea is cool,…
are you trying to draw the attention to the rock centerpiece? - i'd remove or tone down significantly the light in the middle double doors/center, and 2nd story room, and consider having your occupants be in another part of the structure, for lighting and contrast. Currently the lights draw my eye first - consider playing…
Cool update. Armor is looking stronger. I think you should play up the gold buttons that connect the front cloth, like in the first drawing. The new design on the bottom of that hanging cloth looks stronger. I think as far as posing you should use the head from the first drawing. The front view of the head isnt as strong,…
There are basically two ways to tile textures: 1. Use one unique tiling texture for each material. You can use less geometry, but it costs on draw calls. Texture reuse is easier as well. 2. You use one quad(minimum) per tile, you map your(3 in this case) quads to unique sections of your uv map(make sure there is lots of…
I don't know about any other schools outside of AI, but they definitely made it seem like all traditional skills can be taught and learned just like math. I remember going to a presentation that AI sponsored when I was in High School, and I cannot tell you the number of people who were like, "Well, I can't draw, but I want…
Disabling the Material Editor is the obvious one - I got 2-3x framerate boost when playing back anims just by closing it, I think it re-draws scene material previews if it's open, which is hugely slow. Or something. Renderhjs: Are you sure about disable backface culling? Does it do more calculation to work out what's…
Cheers for the feedback guys, i am currently getting life drawings down although i can truly say that it is pretty tough haha. but practice makes perfect. Although i've gained what I needed from the feedback, proper edge flow within 3ds max as well as mainly bulking up my effort on the anatomy. Nobody would happen to have…
@Dietcoke: Thanks for the crits and tips :) Exactly what I needed. Thanks for the links and images too. Ill study and train more on the anatomy. That is what I actually want to learn more. I usually start from a sphere. @Dan!: Thanks for the tips and crits :) Yes, It probably be better to use actual anatomy and I will in…