Thanks, ror. I thought that was more likely than Nvidia giving the entire Epic staff supar-sekret black box hardware to develop on. My rig is essentially the same as yours, except with an AMD64 cpu, and I can't imagine the average developer blowing budget on even more pwoerful equipment [ QUOTE ] ROR : I can't wait to see…
Breasts are not sacks filled with fat, more like half spheres held in place by the skin. Unless you wanna go for the old and saggy look. I will assume that you cant follow my face crits. 1st the so called laugh lines dont go from bottom corner of the nose to the corner of the lips, instead the go from where the wider…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Thanks for your concise feedback, Brian. 1. Ah, yeah, for the detailed render, I should have mentioned I withheld the skin pores because I was trying to figure out if a "bio-metal" person would have metallish skin or have skin pores despite the composition or a mix of the two. I won't go the Collossus route since their…
If you're looking for a "simple" style, I would probably more closely try to emulate a style similar to the Team Fortress 2 weapons. Currently the model itself needs work as it is a bit boxy, and it looks like you probably have too many edges for the geometry judging from the smoothness I'm picking up from the angles and…
Some slightly older stuff I made for a Roman myth / educational game I'm currently working on at school. Meat - Right when I was re-learning how to model and texture. Maps generated from texture via Unity. A fish! First real foray into Zbrush, I had some topology issues that plagued me throughout. A stylized, multi-purpose…
Personally I think the armour and the body work together just fine, but I completely agree they're not a perfect match. Maybe it's slightly exaggerated/stylized in terms of how thick certain parts are, but it doesn't seem like the armour would look all that out of place on a more realistic looking body. Simply put, the…
Here is update number 4 for the Mountain Dwarf project I am working on. I did some mock ups for the hair and beard. I have a lot of tweaking to do with it, but I am happy with it for now. Since it is going to be sculpted hair, I was thinking of making the ends of the hair and pieces that break up the silhouette a bit…
Hi everyone! We got a lot of responses from interested people. Thank you very much for your interest in our game! I'm just posting this to let people know that our project is still very much alive and we still could use some help. We need 3D animators for our characters. We would like people who can do their own rigging…
hmm well the point of it is more for coders and designers, and less so for artists. And besides I'm not sure what you would get out of it that looking at the animations frame by frame wouldn't tell you. I learned my fire method from frame by framing Hades from Disney Hercules. Effects animation is all about understanding…