In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
What are you favorite tools for creating particle effects? Not the particles themselves, which are usually done in-engine, but supporting textures, like animated normal maps, smoke and fire textures, etc.
Hi, so for Unreal 4, I changed the axis of 'up' in Maya preferences to be Z. Now, whenever I use the tumble tool (Alt +LMB (Drag L/R)) it acts as if i'm doing Drag Up/Down. It's working on the wrong axis. No settings in the Tumble Tool Settings seem to help. Any suggestions? Cheers
ML Terraform is a Terrain Generator implemented using a Neural Network trained on handmade 3d models. It is now available as a Web Tool and Unity Plugin. Let me know what you think.
maya poly rounder uploaded the uncompiled .py cause I suspect the .pyc was causing incompatibility issues [ame=" https://www.youtube.com/watch?v=YnYU3UUUbIo"]round tool for maya - YouTube[/ame]
I'm very new to maya's deformation tool. I just applied some basic deformers but it seems the deformation controls are set to points in space, and not the mesh. Is there a way to bake the deformation into the mesh itself?
Hi and welcome to Polycount! Firstly, it's best to add a question mark to your topic title... that way people will know it is a question. Otherwise it sounds like you made a tutorial. Secondly, instead of adding replies, you could edit the first post to include all your questions. There is a "gear" icon at top right, this…