Thanks, Sectaurs. I was thinking about changing up the horns as well. I thought of the skull of a Texas Longhorn steer, but then I thought, "Well, I don't think they had Texas Longhorns in Ancient Greece." I'm thinking forgo that reality for the sake of a better silhouette, though... My original design had a more Ram-like…
I realize there's more basic detail in the mini skulls but ti seems odd to me that there is so much more there than the rest of the doorway. If you're taking it into mudbox I would uv map this, save it out and then in a separate file increase the tessellation in the sides to match the density of the skulls. Use the higher…
Just looking at the Ogre guy again, it strikes me that the white part doesn't really read as skull at first. It took me a bit to realize that the skin is ripped away showing his skull. A close up of the face would make it easier to tell, but I think that some extra work there could make it a bit more believable. Also, the…
I posted this in my ongoing thread, but I think it was swallowed up. So I am curious, and maybe I can get some guidance here. I am working towards character art. I have been focusing on the skull where I can and trying to get it down, recently got Dr.Paul Richer's book and have been trying to understand some of the things…
Quick update: The creation of the Emperor's head and face presented me with some interesting problems, and there were two ways I wanted to tackle it. One of the problems was that the character wasn't strictly human (in our sense of the word), and I wanted to represent the image of someone from a much older race, almost…
Well it's a helmet. So it fits over your noodle. So your skulls is smaller then a helmet. Since this is a wearable helmet. And not a skull inside a helmet, but a helmet. So please note that though yes anatomy is important. It's not being used here. Because you would never be able to get the helmet on, not to mention…
Actually, what dromeosaurid is it? Looks a bit like a deinonychus. Hips are too wide, shoulders should be put lower and remade. Widen the ribcage. I can't believe it'd keep balance on legs like that. Without changing position of the knee move foot and ankle further to the back. Second toe (the one with the giant claw)…
Hmm. Interesting approach. So, do you have the skull as a SubTool then once it’s finished you duplicate it and add muscles to that one, duplicate that and then add skin/fat over the top of that one? So in essence - 3 SubTools (or 4)? Isn’t it a bit awkward having to change the proportions for each SubTool based on a…
I was standing at a street corner waiting for the signal to walk. I had a Walgreen's humidifier in one hand and a fluffy Warhammer 40k novel in the other. My mind was focused on getting home to play WoW and eat some tasty Indian food. The moment was calm, 9:30pm on a well-lit, well-traveled street, not in the best part of…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…