I have been researching animations and additives for UE4. I'm making a game with 9 characters (humanoid) that share universal animations (using animation re-targeting). There are 14 weapons. Some are one-handed while others are two-handed weapons (as well as some firearms). I have created animations with additives in mind.…
relax homie. nobody is pissed, its dumb internet.. just voicing my opion that i think it sounds like a big waste of time and not practical. something being practiacal is intended to serve a purpose without elaboration. seems very elaborate and therefor not very practical. so i think of it as not practical. didnt mean to…
Ive been doing this shit (3d gameart) for about 15 years now and lately there is a thing that bothers me. Making UVS is slow as fuck. Im primarily a hard surface artist working for videogames and it bothers me that I may spend a whole day making UVS for an asset, say, a machinegun. I use 3ds max basically for UVS with…
Hi everyone, Thank you for taking the time to read my post. I am not convinced with the recommendations of the Unity developers I am working with, that's why I am asking you all for some assistance and guidance. Although I do realise, if I implement a hybrid atlas technique using 4 Map Channels, they will have much work…
So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
Hey,Its been a while since i last did a full landscape in UE (actually, back then it was UDK) so i decided it was time to dust off World Machine and get cracking. Some reference images for what i am going for: The main purpose of this is to create a realistic large scale environment with good close up detail that also runs…
I wonder what's the best solution currently? I mean something like this:https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
Hi, I'm here to try and get feedback on some of the assignments I'm doing for my master's at Staffordshire university. I feel that anatomy, cloth and simply Zbrush in general are some of my weaker spots, and so the particular module I'm doing should help greatly and force me to tackle these hindrances. This thread will be…
A little background: I started learning Maya around 3 months ago, while also having a full-time day job. It's been difficult to get enough time in, but I've been watching a ton of Digitaltutors videos and am really excited about pushing myself to new levels. I've done lots of bits and pieces, but not a full scene. I…
I have spend the last week working on my first environment scene. It was a lot of fun and i got to try quite a few things i have never done before. Although im not happy with the end result it was good practice and I feel like I now know quite a few things that i will do differently next time I do something similar. This…