Hi guys, I might have dream that but I was pretty sure there was a way to turn edges on a object automatically with 3DS instead of having to do it by hand. Any help ? Thanks ! :o )
0I'm trying to figure out how to do it, I only neeed the angle from the X-Y axis between one segment and the next one. I checked out some other similar questions, but none of the ones I found were about curve segments. When I ask to chat GPT it gives me this formula, and I interpret it like that. The problem is the results…
Hello Sorry, recently i have been having an issue with normal maps, they are displaying hte edges of the low poly model, why is this happening? I didnt have this issue before [IMG][/img]
Hello! I used a high poly and a low poly model and exported them both from maya into xnormal to get a normal and an AO, and got this. Anyone know how to get rid of the black edges?
Hello there, this is something that I've been trying to resolve for a few days now, and I thought that maybe it's time to ask someone else for help since I don't seem to make progress on that matter from my research. First and foremost: I'm using - Blender 2.82 for 3D Modelling, UV mapping, and Exporting - Collada as file…
Im trying to get some pretty clean UV's but I've already beveled the edges and made them pretty high poly but I haven't done any UV's for them and im starting to wonder if I should have done all the UV's before I beveled all the edges.
I've recently started using 3ds max so im complete noob to this. When i click on Turn Edge on, the dash line don't appear for me : / what i'm i doing wrong? http://i.imgur.com/8IvLx.jpg