Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html
I'd like to see a review/actual photos of the shirt? Mock ups can look great but many times the shirt simply doesn't live up to the design, I also hate black shirts which have a super thick undercoating and ink layer that ends up cracking and fading after a few uses. These sorts of designs would look cool with discharge…
useage, finger prints, ink usually starts leaking? could add that anyway at least it happens to my pens after a while, wood grain more grainy, the indents of the wood are very soft looking. I slam the pen when it has the cap on so that pristine tip of the pencap would be "warped" a bit. And i break the pen cap fin usually…
Hey guys! Morrissey Alexander here with my newest portfolio piece! as a note it has been brought to my attention that the big sign is in Korean.... So.... Yeah, will be looking into fixing that in the future possibly but for now here we go! At it's core this is a scene based on some Photography from Liam Wong of Japan and…
Critiques saves lives!!! By closely referencing 'Anatomy for Sculptor', I reshaped the skull to more realistic proportions in order to have a good reference point for working on the eye and mouth area. Just by doing that, the sculpt looked miles better. I then worked on the eye area, sunking the eyeballs and really…
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel.Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
A few things : - You are missing repro steps. If you want help about what happens when exporting as FBX and importing into another program, then you need to provide the export settings you used and the version of the software you import things into. - The .blend of the low you provided looks like this (as opened in 3.1 and…