18/02/2019 Further additions to the level with the kit especially around the outer edge of the level. I also got the block out into Unreal to check that everything looks and feels right to the player. I often stay in Modo until this point as I find it quicker to layout and test out the kit. If I move to Unreal too quickly…
To elaborate on what sprunghunt said... You can put an empty gameobject in front of the door. In game, the door opening animation on the player would have him take a step forward, then reach for the door. While he's stepping you quickly (programmatically) slide him into place, so that when he starts reaching he'll grab the…
Generally speaking...Yes. If you live in a hub there are a lot of opportunities and companies will like the fact that they don't need to import someone from far away and it means that when a company wants to fill a slot quickly they will look for people nearby so that they can quickly schedule an interview. Other plus is…
What band is this thread about you ask? Quoted from the article, which I believe is a great description of the band. [ QUOTE ] Metallica, for anyone who wasn't in junior high or high school between 1992-2000, was a heavy metal band that gained widespread popularity and critical acclaim in the early and mid-90s. The band…
Fire up photoshop. Press Ctrl-N. fill in the height and width with 512 pixels each. hit OK. Press D. click and hold the gradient tool, scroll down to the paint bucket tool, release. Click anywhere on the scene. Save as name_specular.tga Seriously, there is no "knobs and dials" that gets you a spec map. You can quickly make…
Generally trim sheets tile horizontally. It's one of those weird things you'll probably model and create at the same time, at least with a quick blockout. Once the trim sheet is done you can make more models quickly that take advantage of it. You don't NEED a block or model to start a trim sheet, but it helps me figure how…
Hey Bardler! for this Well, My goal was to simply see if I could. I've never tried it before (modeling a well). I wanted to get through it quickly to get any questions i might've had out of the way. I did block it out, but I didnt use it for this exercise, since I was quickly trying to pump something out. Now that I have a…
So, yeah, the 12 is your best piece. Focus on getting all your animations to that quality. Don't rush or you won't learn anything. Get your reference, do the movement yourself if you haven't then animate it while thinking about the 12 principles. I think you have a lot of potential, but it feels wasted on your other…
One of my problems with Substance is that i feel like i am working with the textures with robotic arms using a remote control through a glass window. With Photoshop i feel like there is no glass window and i can get in there and move textures around precisely and quickly. I was hoping with Quixel i could rotate/cut/crop…
If an outsource artist is underselling their services because they believe they are inexperienced and just want to land a gig, a good outsourcing company will tell fairly quickly whether that artist is capable of meeting the standard of quality their clients require. That inexperienced artist who can't cut it will find out…