Thanks Eric. Not sure this engine even supports specific motion blur on objects. There might be slight confusion though. The initial object has to be able to turn into 8 different formations, not split into 8 different objects.
I like 8 and 12, they seem the most functional as a support pillar. the other ones seem a little too random or lacking purpose. that circle in the bottom of 8 would look great housing a spinning fan.
@VinceOrcis I completely agree with the fulfillment part. I got into CGI years ago because of videogames but if I had to make the same choice nowadays I would never try to work in this industry, it's just setting oneself up for suffering and I feel nothing but discontent for everything that has surrounded it for the last 8…
Actually I think 8-10 years without a diploma in some cases. Usually 2 years exp = 1 year of college, so if the job requires a 4 year diploma, 8 years.
Why not? It's the future! 8) I see what you mean though. It's supposed to be a spec effect, not really mesh. It's what Brad was talking about with the noise. Makes it look like a bump effect. 8/
If you are talking about Symmetry then this might help: http://www.google.com/search?q=symmetry+maya&ie=utf-8&oe=utf-8&aq=t I thought they taught this at Gnomon? :poly111:
President Bush: 30/8/2004: "I don't think you can win [the war on terror]." 31/8/2004 "Make no mistake about it, we are winning and we will win [the war on terror]."
(still WIP) Hello. This challenge was issued by myself to get good results at a faster pace. I started January 8. The concept: January 8: January 9: January 10: January 14: (forgot to render for a few days) C&C welcomed and greatly appreciated.
I think so. I tried using "mix 8 color" node and it seemed to open up more weight map options. Uncharted uses the RGBA inputs but "mix 8 color" has more. :)
Not really. Inefficient UV mapping is bad for several reasons. This is coming up on 8 years old (8!) but still very valid. https://polycount.com/discussion/85675/uv-unwrapping-best-practice-factors-priorities