Anybody having any odd issues. I've noticed the past 2 days now my character appears naked at the Character Select screen before you enter the world. Others in game said this is the case for them too. Kinda seems like a silly bug. I had another bad thing where I got the ability to tame beasts in the game to be my pets. I…
so rough it out, and just improve on the side is the best bet im hearing. I figured as much, But as sonic said in his best... you have no idea how much ive stressed myself out in this year between working pratically 26 hours (yes a day and some time into the next day straight) at my job, just to work on some projects , and…
couldn't disagree more if somethings is written and directed by the same person ... it usually tells me that there is someone at the work WHO REALLY CARES and the end result is awesome Cameron aranofski nolan etc... let me just go through my favorite 30 movies of all times and see if the conditions are meat. .. 01. fight…
You may want to start a real sketchbook so you have something to bring with you in interviews as proof that you have trad skillz. And if you have trouble at this point of coming up with original ideas for drawing, you can just copy works of artists or game art that inspire you as "study" pieces. Before somebody says…
Yup, What Kiel said. I also have a script that does it. It's python. Just plug it into your script editor, then, create a control, name it and orient it how you want it to be zero'd out. with the control selected, run the script 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 maya.cmds as cmds…
look what I found in google cache :D i'll see if the skin is still floating about... edit: i was so proud seeing this in the news lol Friday, 26 October, 2001 – Planet Quake News Eight is Enough 18:59 PST | Pappy-R | Print News | Category: Community News The review team over at Polycount have put their time in and added…
Your clips are essentially stop - move - stop - move. Based on previous feedback, with more exaggerated poses, I'd suggest you try using some acceleration ease/in/out. (just slightly) I also think I've noticed something else about your animations. Most moves seems to be in complete unity, no secondary motion or similar. Go…
Looking at those wires you posted, I think you definitely have too much polygons around the bridge. You could get away with making it a whole block, or possibly something like this (288 triangles). Let the texture do the intent for the string, let the texture handle the super narrow strips, let the normals take care of…