Cryptic Studios and Perfect World Entertainment are hiring Artists! Both entities are looking for a VFX Artist, interested? Apply online (www.crypticstudios.com www.pwe-inc.com/career) or send me a PM! CRYPTIC is also looking for Environment and Character artists. Come join the team! : ) Cryptic is looking for a full time…
Job Description Romero Games Ltd is looking for a SENIOR 3D ENVIRONMENT ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…
As an Outsource Artists at YAGER you are responsible for managing outsourced art assets going to and coming from our outsourcing partners. To ensure the highest quality artwork you need to have a keen eye for artistic quality and experience creating 3D game art. You will be working on Dreadnought (www.playdreadnought.com),…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
2D texture artist (cars and tracks) SimBin Development Team AB is looking for a talented and experienced off-site 2D Artist for one of our upcoming PC productions. SimBin specializes in realistic racing games, like our highly critically acclaimed title GTR (www.gtr-game.com) and our latest project, GT-Legends…
Heya Ive met some students out of gnomon. Some are great, some are average, all of them grew over their time over there I am sure. As a european 100k seems crazy to me, but I guess thats another discussion altogether. About progress and skills building. I think its much, much more simple than you think! On your website you…
Yea I agree any custom rigging I do is always along XYZ, then once it's all rigged up and is a functional skeleton it gets deformed to the bind pose. Just like the mocap pose doesn't need to be the same as the bind, the bind doesn't need to be the same as the rig default. Hands and fingers are probably the most note…
Didn't sell it, friend preordered one from HP and was on holiday when it arrived, he said I could play around with it for 2 weeks. Installed max2009 and Photoshop CS2 on it and plugged the HDMI into my 32" TV. Was extremely adhoc but was extremely pleasant due to the low heat and battery was pleasant. My experience of…
there doesn't seem to be much of a concept of hierarchy in your UI. Its pretty much stuffed into 1 menu state which makes it imo. very bloated and confusing to new people. Good ui imo. have a way to teach the user on their own pace which tools belong together and which tool can be used when or for what. But if you have…
Your texture could be a single side of the crate and you would arrange each UV shell to use 100% of the texture. In 3dsmax you click on each face, then click "quick planar map". There are 5-6 other ways to do it but that's probably the easiest. If you're using maya there are similar functions, but I don't have it installed…