Hi guys. Hoping someone could give me some pointers on an effect I'm trying to achieve. I thought it would be quite simple but really struggling to understand why it's not. I want to create this: A paper lampshade where the light is visible through the material, and falls off as shown in the picture. Bright in the centre…
Maybe do a test render in V-ray before you decide anything. He's going to look awesome with some good SSS and lighting! I personally prefer the dark metal. The dirt is probably a bit much though
Leaves rely on having a good SSS or translucency shader, which will depend on what engine you are working with. Bark is like any other PBR material, try to find the correct albedo value from charts and it will be very rough.
Ok this seems pretty nice good job!!. I dont know what is on your mind that you want to do better next time, what I can suggest is try to make a sss material for the skin and the eyes!!
In fact it des " veeery" litlle of SS-SSS ( Screen Space Subsurface Scattering). I am experiencing the same thing right now. If I find a solution I will post it back here. Good luck and Godspeed ! :D
Looking good man. My biggest crit is the ear, its way to fattty and lacks any sharp edges. Try to get it a bit more "earlike". Also a bit of SSS on the nostrils and ears would go a long way.
@EarthQuake yeah I think the fingertips are just a tad thin. Damnit. And I do need to pump up the diffuse a bit. The SSS is not popping through enough. That's what I get for finishing at 4am and thinking I was done. lol
Most people use another texture map for the hair, to use it for a multi-material setup. Skin shader (sss etc...) Hair shader (anisotropic spec/lighting). Can also be used the way you said. (Higher resolution textures).
Hey again, i'm still alive ! I tweak the lighting, the portal FX, the textures, and did some SSS crazyness on the crystal. I think this is my final version, I hope you like it and C&C are always welcome :)
Been loving this guy for a while now... (the model not the guy); how many different materials are you using for him? Obviously you've got diffuse, normal and spec, but is there anything else going on, like emmisive or schmancy sss-related stuff?