Hello Polycounters, I've been playing through the Assassin's Creed games for the first time the last few weeks; making my way through them chronologically (Playing Unity currently) and something that's been bothering me, is just how exactly do Ubisoft artists gather reference material for their Environments? I understand a…
Hi guys. First time attempt to do a DOTA set. I'm still figuring out how to upload model with the rig and test in game. The whole shader system kinda complicated. Any suggestion to tuts? Thanks :)
I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
well for my spare time stuff , optimisation is not 'too' much of a a concern. I think my korean scene has about 300 materials. But my current setup still handles it quite well after I did a bunch of tweaks on the settings. I do use renderman sometimes which is much slowers then cycles, so it will be nice to see how the new…
Hey guys, As to my understandingm, export name convention for substance painter is set to the name of the material that was assigned to the mesh from your model package. Is there any way we can change this in the config in substance? I can't seem to get it to work from 3dstudio max 2016. Is there a specific file format I…
I have a Dell 2500 FPW monitor I would like to adjust my FPW screen monitor to Adobe color settings and neartest to true color profiles generally used on CRT monitors. Is this at all possible? or is having the 2nd monitor which would be CRT totally necessary when working with colors, painting and viewing?
Hey guys, this is my first WIP post but I want to show the set that I've been working on for Dota 2. Just the zbrush hi-poly sculpt for the head and shoulder in progress as of yet.
Hello mates. I made this set for storm spirit, and I ask you to help me voting. I hope you like it. Thanks! :) http://steamcommunity.com/workshop/filedetails/?id=416410050