Hi there folks I have started to work on my first handpainted textured project, so I have to learn a lot. At first here is a reference on what I want to achieve: I have blocked out the main parts and started modelling the first textures: But I am not pleased with my planktexture. It should me some white painted with some…
My last project i did to practice texturing, link to artstation - https://www.artstation.com/artwork/D542AA I want to know if there something i could do better in future projects <3
Here is sword I made in Blender. http://www.youtube.com/watch?v=vu99XtQsRek&feature=youtu.be Is it right way to render handpainted low poly things shadeless? Tris: 132 Textures: 512x512 diffuse
Concept was done by Dae Hoon Lee, follow him on Artstation and Instagram ! https://www.artstation.com/artist/managa https://www.instagram.com/managa.art/ PROJECT IN ARTSTATION: https://www.artstation.com/artwork/OVxDJ model
Looks pretty good :) It's interesting to contrast your high poly model it with FirstKeeper's handpainted version. They're both good in their own right but rather different considering their shared source material.
The WoW inspired building is one of my favorite pieces on your site. It's nice to see a contrast from the Bastion scene you've made with the handpainted stuff. Keep up the good work.
Really love your handpainted work, I'm about to attempt something similar myself, do you have any tips for a hand painted texture workflow? Your style is lovely :)
Instead of the handpainted technique, I decided to use his actual face on top for added detail, seems to have done the trick quite nicely Now with Eyes... I hate eyes