#,Fiddle the fiddle! not much to say, I very much enjoyed painter more than I thought I would! maybe its cause I just have a history of digital painting so finding a way to paint in substance the way I like was very nice.
Shotgun: I'll see what I can do, man! I've never made a video tutorial before, I am a bit terrified of trying. Pior: I'm seriously flattered! Thanks, man! For how I get smooth lines, I'm digging for an explanation where I don't have one. It's hard for me to articulate how I do something when I've never thought about it…
the thing that pisses me off about digital distribution is this: i have to pay the exact same amount to buy a digital version of a game, as i would have to pay to go and get the game from a store. the difference being - at the store i get a physical, tangible product. if the whole point of digital distribution is to cut…
@Anirbandey928 more specifically i am eluding to developers of a DCC or digital content creation software. before game art degrees, software considered industry standard would offer tests that would certify users know the ins and outs of the program's features and grant a badge you can add to your resume. with a dig, i did…
[ QUOTE ] thanks guys, to be honest I am only looking for c&c on the work rather than discussing the tool used. I'm glad some of you guys are digging the style [/ QUOTE ] If you really didn't want the tool discussed, you wouldn't have said what program you used. You're an attention whore, admit it. ;-D That said, these are…
Hello! I am finally starting this thread in Polycount. SHIFT is my final year project at university. We are producing a game cinematic trailer and I would like to share some progress here as an environment artist and hopefully get some input from artists outside of school! I will be working on the environment assets and…
In this next Industry Session webinar, Johan Lithvall will cover his overall workflow and process, and the technical elements to create realistic rendered hairstyles for games. In an effort to achieve realistic characters and digi doubles, whether for film or games, creating realistic and believable hair is a huge selling…
Nice stuff Virtuosic. I think right now the scene is too orange though this might be quick and dirty lighting and probably critting this too early. Though I think some hints of blue would look sweet. Sad I didnt see you at Digital Extremes booth at DIG. Was there thursday with college people. Was bugging people there about…
That all sounds great, I can not wait to see it. :) I spoke to Belisarius Cawl the Adeptus Mechanicus Tech-priest today and he said! "By the Omnissiah’s sacred gears and the holy rites of the Machine Spirit, I consecrate this message to @jbeck3d. May your cogitators hum with flawless precision, your circuits burn with…