Just one comment about your presentation, you should brighten your texture sheets for display on your website, so that people can actually see what is in the texture. Don't change the ones you actually use on the model of course. I second what others have said about and baking more stuff into the map. I actually just…
Speaking of responsible reporting, some biased liberal news source with a good deal more credibility than the user submitted shit we've seen so far making some simple phonecalls and refuting the idea: http://www.opednews.com/articles/Methane-Bubble-Earthquake-by-Rob-Kall-100623-979.html?show=votes I agree with you,…
Someone was asking for more pivot options, and I found someone's mockup from a while ago: http://www.flickr.com/photos/63231715@N00/2433645591/in/photostream What do you think? Edit: Also, speaking of moving things along normals, and local/global space, here's what I propose:…
Hermit - these videos pretty much prove Per's point. First of all, they are accelerated, which certainly makes the workflow appear smoother than it really is. Second, the fact that one can create a certain kind of hard shape inside a sculpting program doesn't say anything on how controllable and tweakable that shape is,…
I hate how people accept these reviews/Rating sites as the lord and savior of how they buy games instead of taking it a basic Opinion. No one really tries the games out for themselves anymore they just wait for a review and or see what their friends have to say. Instead they Bash good games because it got a 6 or compare a…
I find analogue sculpting skills transfer quite easily across too digital although I'd not advise including traditional examples for a 3D biased portfolio if you've thoughts of pursuing a career based upon a realistic figurative skillset; because in my opinion it's best not complicate matters when seeking maximum traction…
I don't think the situation's gonna change anytime soon. I'm extremely biased and pessimistic on the subject but from my own experience with schools and the testimonials of many other students, I feel like some of these institutions are stuck in their own bubble where basically : - students don't know shit and therefore…
I also realised it was time to bow out after my (admittedly) rant against perna. I did not become offended until we started addressing each others posts directly rather than focusing on the discussion. But that's my fault since I felt it was more important to discuss how communication broke down than the topic itself (I'll…
Awesome info, thanks. I like the depth buffer idea, but have no experience with it. Does the gradient range generally cover the whole scene? Or is it kind of a full white-to-black range for each entity (or per-surface?)? We have some interesting controls going into the specular bits, don't know if it'll be enough yet.…
It's "Allegorithmic" not "Algorythmic". ;) And if you allow me, I will answer some questions. You can even get 4.6, our minor releases are free (but not our major, that's why you need to pay for SD5). I just wanted to comment about that because I can understand if people see Designer just being about "procedural" stuff…