I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can…
Hi. I'm new to Unity and am using it for my current job and need a ton of questions answered. I usually use UDK so some questions may sound like someone coming from that background. I'll search for answers myself the best I can before posting here. First of all Why aren't the materials I am using to paint terrain textures…
Just wondering if anyone has a favorite setting out there for favorite pens and pencil tools out there for Painter. Me Blender Grainy Water opacity 80 grain 80 resat 0 bleed 100 jitter 0 change another to op 100 grain 15 resat 49 bleed 49 jitter 0 Pens Scratchboard tool (personally I use this for a pencil as it is much…
Hmm I will try that when I get home. The issue I have is when a mesh is created out of ZSpheres -> Adaptive skin, then exported. Then the scale goes wrong. Here's a quick test you can try, see if you get the same issue: 1. Make a simple zsphere setup (ie. a head/bust with 5-10 zspheres). 2. Convert to Adaptive Skin, select…
does anyone know if there is a plugin or addon of some sort for photoshop that is like the array tool that 3ds max has? it would be really useful thanks
I'm dabbling with a Nintendo DS homebrew project, and I'm wanting to take a stab at some concept art, in 3D model format. I'm trying to find a decent modelling program; the problem is that basically every guide I come across on the Internet is geared towards professional all-purpose 3D software like Maya or Blender. This…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…