Hi all,I was wondering if I could get some feedback on my portfolio. Some questions I'd like to have answered are:- Do you think my portfolio is too vague/unclear as to what type of job I want to do?- Are there any pieces you think I should remove because they aren't on par with the others?- Which industry do you think my…
Thanks for the replies! I did make sure that I was in object pivot mode rather than custom or component mode before posting this thread. I tried all the other pivot modes as well, but I was still getting the issue. I reset the prefs and tried running Maya with the default prefs from a fresh installation. No go. I tried…
I'm sure I'm missing something basic here, but for the life of me I cannot get rid of this error. I'm getting some kind of 'glare' like effect in the red channel. I thought it might be max, but I replicated the problem in xNormal. The top images are the normal map and the red channel of the normal map, the image int he…
Hey guys. I'm working in Maya 2014, did this torso and arm separately and merged the two so that none of the vertexes overlapped. I'm still getting these weird shadows on my mesh and I don't know how to get rid of them or make the mesh look better. I've tried soften edge, and clearing the history does nothing. I've also…
I found this hilarious. Definitely worth a view and Safe for work http://www.joystiq.com/2007/06/08/todays-kampfiest-video-hitler-gets-his-xbox-live-account-banne/
It is if you work for a company that actually knows how to plan and schedule things. The fact that people work 50-60 hour weeks is a symptom of management being fucking retarded. Anyway. Yes, you can get a job in this industry without getting a degree. I am living proof of that. That said, school can be extremely helpful…
Thanks for the plug! For finished-quality prints, like Pior's, you'll want to go to one of the places that specialize in that sort of thing. http://www.protodemon.com does extremely high quality prints. We make rapid-prototypes. This means that the print is vastly more affordable but has a lower resolution. With some…
As far as I have heard it is the same as current gen with amazing shaders. So lets say you make a stone wall... In fact you can now go cheaper on the main geo mesh since tessellation might do the job for the wall instead of geo sculpting to get an effect of depth. Also When it comes to true reflections on metal and such.…