Hey all, long time no see! I haven't sent anything in a long time but it's because life was going on, and I was doing some classic uneventful retopo whenever I could, with not much to show. Thanks Fabi, I'll hop back in Zbrush to tweak that, good call :] I was so focused on the concept with the cloak I had not noticed!…
I'm attempting to create my first model for TF2 that will replace the bat, but upon compiling my files, both the Scout's hands and the model itself are invisible in-game. I've used the SourceSDK model viewer to load my model up and this is the preview... This is my .vmt: "VertexLitGeneric"{ "$baseTexture"…
I think right now, the rain effects are a complete overkill in my eyes... it's coming off really noisy/distracting... I feel it's necessary to tone down it's density in refraction quite a bit as well... as right now they feel like bullets dropping from the sky when close up and electric sparks flying from somewhere from a…
As the PS5 and XBox2 are now widely talked about being in development at particular studios with what might be a 2019 or more likely 2020 release date, I was wondering if we could start getting on down to some technical performance chit chat. From an artistic point of view if we can see what we should be gearing ourselves…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
I read the opening thread as "I'm scared of people who could potentially wield their smarts against my fragile ego", heh. If they talk smack about your "smrtz" talk smack about their artistic inability and then follow it up with commiseration about how much of a monkey wrench QA or bugs can be, in general terms, don't name…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
Hey, I looked into a few of your threads and you're making great progress overall. A few points so far that stand out when your work is lined up like this; I don't think it's worth the initial appearance of having more projects, when two of them are, well... rectangles. The alarm clock and air conditioner aren't super…