Don't give up your day job. To figure out which is the right choice, you need to know what your chances of getting into Dota are, how much you would sell if you get in (total payoff), life of the game (assets eventually worth nothing), and the amount of hours you must work to complete an asset. If you only have a 2% chance…
COMPANY: Arc Productions ltd ADDRESS: 230 Richmond Street East, 2nd Floor, Toronto, Ontario M5A 1P4 LOCATION: Downtown Toronto Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for a Rigger. With over 250 artists and technical directors and the most up to date…
GLORY, an online, open-world FPSRPG scheduled for FY 2016/7 About Us: Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. We're a fresh-faced, but veteran on the inside. Our team have worked on some of the biggest games in the business, from Call of Duty to the Unchartedseries and beyond.…
( The game will set inside an crazy underground world ! ) ( Aerial View ) ( Beginning of the game at a place known to be the end of the World, the final Limit... ) Hello, I'm Hermann kayode, a 2d artist from africa wich worked on a project long time ago (2014 ) It was an action 2d platformer in the like of Symphony of the…
Day 116 of my 360 days of art: 🟣 Day 3/30 of my Sculpting journey. 🟣 I watched tutorials on Adobe Illustrator, learning about the interface, panels, workspaces, and artboard usage. 🟣 I participated in the monthly meeting of one of my favorite Blender Discord servers.
I sometimes encounter an issue with deformed textures and losing details in some regions of my models, like normals or edge highlights, after importing my assets to Unreal. The reason being is that Unreal rounds up UV coordinate numbers, unless full precision UVs are enabled for static mesh: Here are some examples. Left is…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
This is a good start. I think the biggest things that need work are materials and lighting. Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials. Secondly, the lighting needs finesse. Again, examine…
Jeremy: Opening this thread was a major déjà vu. You received a lot of practical feedback already. I agree
with everyone else that the teacher’s artwork is ludicrous. I know exactly what
school you are talking about. My nephew (cousin’s son) was a student at “School B,” but he
and a couple of his friends dropped out before…