Background Information I've been programming as long as I can remember (I know I started before I was 10) and I've always wanted to program a mmorpg. I've had some free time last couple weeks and decided I might actually give it a shot and so I bought a couple books and read them (if your curious about what books, I'll…
Team name: FIFE developing team. Project name: FIFE - Flexible Isometric Fallout(-like) Engine. (We're currently thinking about switching to a new name or at least changing the meaning of the FIFE acronym to show that we've moved away from the Fallout roots & limitations of the engine.) Brief description: Just like the…
I just wanted to write this and share my experience for those who are having a difficult time landing a job or need some inspiration to "stay on target". Like many others, when I was young I always aspired to becoming a game developer. I lived video games, breathed them and loved playing them with my friends. It's a…
http://persnicketystudios.com About Us Persnickety Studios, LLC, is a newly formed small independent game development studio located in the Greater Nashville, Tennessee area focusing on shooter and roleplay genre style games. Although the majority of us live in the Greater Nashville, Tennessee area, we are very much a…
Project information: Team name: Fractal Entertainment Project name: SideQuest Brief description: SideQuest is a next generation browser MORPG. The original concept came out of a variety of flash games (Mostly from Kongregate.com), the most heavy influence being Monster Slayers by Nerdook. You don't play as an entity of the…
Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
Thanks for all the critics! I am fixing stuff right now! More polys, fixing one of the apparent smoothing errors and clarifying some textures sipher3325: What kind of smoothing errors did you saw? And what do you mean by the wooden handle is off? Is it because the color is wrong or something else? Shrike: Yes, it was made…
Small update, it has been a while. Was back home for a week or so and school is now started. Just found some time to work on it some more. Definitely having some normal map baking issues for the first time. The model contains a lot of long skinny triangles are that giving me pains. I originally made the low poly for an…
[ QUOTE ] also bad is that you cant use a world space normal map on a dynamic object since it would look funkeli funk when moved/deformed since the normals will still point in world space rather than with the objects new position. [/ QUOTE ] This is wrong, if your programemrs tell you this they are just being lazy. We have…
Hi everybody! I'm KKamjang and work as a 3D Modeler(3D Artist). I am writing this article to share some tips with you and discuss what I experienced while creating "Witch's Cauldron" a fantasy genre
scene that I named myself, to give some fruitful lessons and helpful tips. This time I tried
to give more of a casual vibe to…