Orc Guy Based on feedback reduced the polycount from ~3,700 tris to ~1k. Made head bigger, more of a piggy nose. Same rig, but more hunched over pose. Got Quake Live in the current steam sale and looked into adding custom characters. Importing parts of the existing character models into Blender, it's continuous strip with…
Hello, my name is Jack. I represent SymmetryGames as a Director and lead 3D Artist. Currently, due to some internal studio turbulence, SymmetryGames has decided to rebuild its team for Prevail, our latest game concept. We are currently looking for anyone who believes they may relate or be of some use to our studio. To get…
https://www.youtube.com/watch?v=KRMkz3E3L94 came by this, its alright i guess. I like the animations in that video Ze so do many others in the comments section.
And here is some extra retouching I've been doing, while learning a bit of Mari for hand painted textures! And a little animation... This is the unholster animation, and the idle loop. I'll go on with adding some more animation states, and put all togetther in a little interactive animation in unity!…
FOR ANIMATORS! After finishing my blockout I'll release a download link. If an animator wants to use my model for the contest, you can use the blockout to create a rig and animate. Later during the challange I'll release my progress so you can present your animations with my final model! :)
Hey Torque You've probably read through this page, but if you scroll down to the "$animations" section it will give you some info on aligning animations to the first frame of other animations. Can't say I've tried it, but it sounds like it could work for you since you mentioned that not all of your anims are backwards.
Hey everyone, I wanted to share with you some of the art and workflow that went into the creation of LOST ORBIT. If you have any requests or questions let us know and we'll try to include them. If you want to check out more about the game itself visit our site: www.LOSTORBITgame.com To start off I wanted to share our main…
Hello There, Hope you are doing well ! I am a 3D generalist, animator, rigger with 8 years of experience available for commissions. I have completed about 400 plus projects so far. You may please go through my portfolios in the respective categories shared below. What working with me is like!…
Website/Portfolio/Resume: Sonja Marovic Introduction: Hi there! My name is Sonja and I am a junior animator that specializes in 2D FX & Comp. I am a proud owner of an Animation Diploma from Okanagan College, along side a finished 'RTFX Animation' course. Primary skills are Toon Boom Harmony (FX & Comp), Adobe Photoshop and…
In CryEngine for anything simple like a spinning fan or simple piston moving up and down, you can animate the object with some simple key frames and then export it as a "cga" file type (animated geometry). Then in the editor, you just load it as an "animObject" and it will animate with the correct settings. For something…