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Re: 3DS Max Custom Normals Tool
Reply by
coven
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Sep 2019
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Technical Talk
Do you still have issues with normals not looking correct when exported with a chamfer modifier in 2020.2?
2 results
Re: Zbrush Import Error
Reply by
Benjammin
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Aug 2019
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Technical Talk
You need to quadrangulate or triangulate your model before export - have a look under the 'Mesh' menu.
2 results
Re: Weird issue with Substance painter 2018.3.3
Reply by
Nominous
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Jun 2019
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Adobe Substance
Try using Reset Xform on the affected objects (might as well do it to everything) before exporting to Painter.
Re: Smoothing issue coming from ZBrush
Reply by
toliver
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Jun 2019
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Marmoset
I was able to get it to work properly exporting as .fbx instead of .obj out of Zbrush, thanks for the help.
3 results
Re: Full Character Workflow
Reply by
oglu
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May 2019
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Technical Talk
If there are 3 udims on the body go with udims its easier to paint. And move the uvs back for the game export.
2 results
Re: Rigging with lattice & clusters vs joints ?
Reply by
claydough
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May 2015
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Technical Talk
Is this animation for a particular game engine? If so, how were u planning to export your motion into the game?
Re: Baking Curvature from edited Normal Map
Reply by
Jerc
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Nov 2016
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Home
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Adobe Substance
Yes, you should use a 16 bits format to export your normal map, like png.
2 results
Re: BSP maps (brushes) vs pure meshes
Reply by
ambershee
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May 2012
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Home
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Technical Talk
FYI, you should also be able to do a blockout in the editor, then export that as OBJ as reference when modelling.
Re: Cavalcade of Mudbox-issues
Reply by
oglu
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May 2017
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Home
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Technical Talk
are you using the sendto feature..? try to export the rock as obj... its working fine here no problems...
3 results
Re: Baking normals for CryEngine
Reply by
MM
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Mar 2013
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Technical Talk
try working with triangulated mesh from baking to export. it works on my end with latest freeSDK and Maya.
2 results
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