This is not another topic complaining I don't have a industry job yet, nor a portfolio review thread(thought if you have any suggestions by all means say them). I want to let other people know who might be just starting how important it is to not give up and to keep progress screenshots around. I joined here May 22nd 2011,…
Hi I'm a game industry veteran turned indie game dev. Since going indie over two years ago, I have done all the code, design and art for my games by myself. I've shipped 3 distinct games on two platforms (XBox Indies and Windows Phone). I'm not a great artist and I'm hoping to start finding Softimage users who might be…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
You have some cool hand drawn stuff. In order to make it look better, I think you should "passepartout" them. I can see that you erased the background from some of them, but IMO the paper texture can do a lot to enrichen a drawing. And do some color correcion on those. They look a bit washed and they're TOO big. I'm on a…
I think this argument can get out of hand quickly so ill try to simplify both points. Dataday : Your saying more advances in tech on the PC can show a glimpse of what is possible, so for an artist it is a good idea to see PC tech. I agree on that end since I tend to look at forward tech UDK, Cryengine and other sources so…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
I would call it done at this point but I do have a few things I would toss out there to keep in mind for later. - That is a pretty wide alley way, you might want to adjust the camera lens setting, or just move the buildings closer together. It looks more like the width of a street than an alley way. - The camera feels like…
Okay here goes a tough love post, do not quit the day job just yet. (awe that is so cute) i wouldn't keep any of it, HOWEVER in the time being, keep what you have till you've tackled what direction you want to go in, what position you want to fill and what do you really want to do? 3D is (what i am finding) a very broad…
Project name: Troubleshoot Brief description: Troubleshoot is a third-person shooter, multiplayer only total conversion Half-Life 2 mod set in a futuristic, sci-fi world. The core feature of Troubleshoot rests in a deep, robust system of character customization, allowing you to customize your character to any playstyle…
There isn't really a specific routine, just something that's become more natural to me over time. With this project there were no restrictions, I was aiming towards 'upcoming large open world sandbox game' . Anyway, generally my routine would be something like, - Block out buildings on one layer - Taking block out up in…