Well I think that when people mention CAD in this context, it's pretty much always about the benefit of being able to add/cut in details without worrying about meshing. So in that regard the OP is on the right track (as indeed these workflows *can* be very useful). @Bozurk I'd say simply focus on being as efficient as…
Hey guys here's an update. Been busy the past few days working on my commercial game so I havent had much time to work on this. However just in the past two days, off and on, I've managed to create my first ever speedtree, you can tell its noobish and totally temporary. I've managed to almost completely overhaul the spiral…
Sandbag: Mike never said we crunch for the hell of it, I never said we crunch for the hell of it. When we DO crunch, because we need to meet an aggressive deadline we have a policy in place to ensure people don't work past a certain time at night. We don't even need to come in to the office until 1.30pm, we just have to do…
Apparently the studio making it is Blur... Wasn't that the one behind Deadpool? And a whole bunch of other great films? What happened? Even ILM is involved?! But the trailer looks so horrible? I did like Jim Carey though he seems great in that role. From wiki: The visual effects are provided by Industrial Light &…
Hey, thanks a lot for taking the time to reply, I really appreciate it. Getting feedback like this actually means a lot to me, especially because I’m working on this project in the evenings after long workdays (I run my own business), so staying motivated can be tough sometimes. Even just one solid reply like yours really…
I immediately recognized it as Johnny Depp, most likely from the cheekbones and mouth. The easiest way for us (and you) to suggest changes is by providing reference, a front shot, profile, 3/4, and then lining up your sculpt to match the angles. That will make comparing the likeness much more accurate. Not only will…
@sacboi Lol I didn't know my methods were that badly dated but I guess it's no surprise to myself given I mainly take inspiration from old games. On the other hand I actually did have some desire to learn some of the more advanced texturing stuff I see like procedural materials and such. I would love to learn how to do…