Hello guys, as i've said in my introduction post, i make guns for CS:GO, i'll post some of them (the ones i think have a chance of getting into the game) and tell what i think about them, as i'm mainly looking for feedback. **UPDATED 3-3-2014** XM1014 | Mummified…
Hey. Im a Beginner jut like you, so dont take my word 100%, but from what ive seen, read, and learned over the past few month is this: 1. CPU: This is probably the most important in max. Im with a Core2Duo and I can barely work once my project gets complex. So id suggest You spend a decent amount on this one. Id say a i5…
In 3ds max make a Multi/subObject material and apply 2 ID: id one leaf id 2 bark ...when you export your fbx it will remember and ue4 will make you a material with both textures.Hope this helps
If I'm understanding you right, what you're asking about is Material IDs. You give different areas different Material ID number, and you can then assign a different material (and hence a different texture) to those IDs.
I've been having a number of issues centred around my Ddo project when I come to reimport input maps. When I came to update my material ID texture I wrote over the existing .targa file (leaving the quixel generated png alone), I then opened my quixel project and attempted to open the reimporter to update the texture but…
My third (okay) entry for the CS:GO weapon finish competition: The workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=680098403 My other creation: http://steamcommunity.com/sharedfiles/filedetails/?id=679071044 Another one (Another one): http://steamcommunity.com/sharedfiles/filedetails/?id=679376761 Thank you!
I submitted my entry from my bf, Konras account :D http://steamcommunity.com/sharedfiles/filedetails/?id=693571916 http://steamcommunity.com/sharedfiles/filedetails/?id=693573516 http://steamcommunity.com/sharedfiles/filedetails/?id=693575130
@keket Thank you #Jakro There was always more than 5 colors to choose from. It's just that most color templates that I include only use 4-5 colors. It's like with copic markers when drawing: uusually you don't need that many. But you have the option now to choose between 2 and 20 colors I am not sure if I understand, where…
Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…