Hello Polycount! This is my first post after lurking on the forums for awhile, soaking up all the knowledge and tutorials I could find. Right now I'm nearly finished my second year of my Game Design course in College (UK) and about to enter Uni doing Game Design again for 3 years. For our final project in the course, we…
My first iPhone game is now in the appstore! :) The gameplay is basicly a combination of physics mechanics and puzzle gameplay. Its set around these various chemical bubbles that come out of the pipes of the steampunk machine. Identical bubbles can be merged to generate bigger ones. If you manage to repeat that with bigger…
Introduction Hi everyone, the name is Kris and I'm the creator of Asquilla RPG The Pitch Asquilla RPG is a fantasy rpg-system with a splash of steampunk, the core-book I'm currently writing has: - 7 races - 50 skills - 27 specializations - over 500 Abilities and Spells for players to play with The Job After 2 years of…
Hey everyone, I have been working mostly solo on my game Brimstone Brawlers for a few years now and every so often I get some budget to get some freelancers to help out. Now is a time like that! The game is a top down brawler set in a dark lovecraftian/gothic/steampink victorian world (yeah it know its a bit of a mix, not…
What Are You Working On? AlexCatMasterSupreme AlexKola alifarsangi another caveman arun nagar Brandon.LaFrance bugo Christian Nordgren Colton Dennispls desktoppirate DeviatePanda Erik Rading Fozwroth Fraeger frmaslm Gav goatSQVIDD Hito Jakub JamesMeader Kbrom12 kimmokaunela KLICKSTOP Lawrence Preston LeoKuzyakin leslievdb…
Conceptual drawing done by: https://www.artstation.com/artist/caisne This dude was a lot of fun to make. Just started with an anatomical sculpt in Zbrush and then built the hard surface objects on top with the topology brush and zmodeler. Some of the more geometrically simplistic hard surface items that didn't need to…
Hey everyone, I'm looking to get better and faster at creating concept art for games, and I would really like to create my own Kit Bash Library. So, I'm reaching out to ask - what are some best practices for creating the ideal kit bash asset? And, here are some specific questions: Should the asset have unwelded surfaces?…
you have some interesting ideas and a well-thought out design process, and i love your logo concepts. some of the final stuff has me a little put off though. your circular "primary" logo has this composition feels kind of awkward and busy, especially with the color palette, the background of it, and the scroll. the ornate…
Confusing vague question :D, Umm You asking how you become a Designer and than went on about Designing Games ( i hope I get this correct) . 1. Designer Designer one who design anything everything are your Industrial Designers for this one you need solid perspective drawing skills plus keep knowing about the new…
Perhaps divide your portfolio along studio position lines. Robot sketch 2 is just a blob of rusty metal, not a good thing to keep. Ask yourself if someone experimenting in zbrush couldn't do the same thing, especially so if it wasn't textured and didn't have the mist. Monster Bust is also a generic blob with generic sharp…