Thanks for the info DWalker! I'll Fix those issues. I don't plan on having any of them able to Animate its purely a static portfolio piece for now. That goes for making a commercial Pack to (If they look good at the end of texturing I'll revise them from Animating abilities). I did a variety so I could test my Modelling &…
Remember that most wood like that has been sanded and varnished, so all of the real minor ridges in the fibers are washed out in the reflection. Also notice how the darker rings of the ore has sucked more of the varnish, leaving it slightly more diffuse there? So a lot of the real detail lies in the specular map, whereas…
Spent the bulk of the year at Castaway as it spiraled into decline. Kind of depressing, but having just joined Three Rings, it's all looking rosey once again. Just got back from our Holiday bash where we roamed SF, having a ritzy dinner at a nice italian joint and then went pub hopping. They're shaping up to be a great…
Thanks Mark, I'll definitely work in the red stripe when I work on the texture again. Slave_zero, you raise a very good point. I was completely unsure of what to aim for in terms of poly count. I'll admit that a lot of the poly count goes toward geometric details on the rear, the amount of cylinders used and details such…
Hey folks, I’m doing some R&D around Substance workflows and automated texture map generation, mostly as a side experiment. In some cases (quick scans, old assets, noisy photos) I found myself missing a fast way to extract usable height/normal information before bringing things into Substance Designer/Painter. So I built a…
from imdb.com's news: Zaentz Rings in Jackson for Prequels As Lord of the Rings fans mounted a protest following word that New Line had dropped Peter Jackson from consideration as director of The Hobbit and another Lord of the Rings prequel, producer Saul Zaentz has given assurances that Jackson will indeed direct the two…
Thanks so much friends :)@sacboi like there is a chance, it rings a bell, but I cant remember if I actually pulled the trigger on doing so or not, and now am wondering if hiding it somewhere in one of our upcoming patches would just double it up..... I think I should just pull the trigger and do so lol…
This will be my first contest, and one of my first submissions for critique of the PC community. I look forward to seeing what all you amazing artists come up with. This contest may be a bit ambitious for me with the current title I'm working on due this year (Tom Clancy's: The Division), but Many of the artists here use…
You might want to add a bit more space between the ridges on the handle (as in the first reference shot). If you do so, keep in mind that grime would tend to gather in these areas, and they would be matte, or nearly so. Also note the irregular patina on the brass ring - this discoloration is one of the better indicators of…
Oh well in that case (with the bands having a top/bottom) I would keep them out like that and bring out the sides a little more to show off the thickness, right now I got the impression they were just a 2D plane. You can emphasize even further by casting a little more shadow under them. :) OH OH also having the red of the…