The Intelligent Design mod team is looking to expand again. As we continue to complete various aspects of the design, backstory and concept art we find outselves needing a few exta pairs of hands. Currently we seek: 1-2 Object Concept Artists We need individuals who can create realistic and detailed images and are able to…
The Shattered Society team is currently looking for additional team members. As you can see from the images below, we already have a fair amount of weapon models done. Since there are a lot of models not skinned or animated, we are still in need for weapon- and player modelers, skinners and animators. Next to these, we are…
Hello! Whant to share my work progress and how concept changes. To hear critics and so on )I made it from a sphere it's my second work in Zbrush i'm try hard to understand how it works -)I'm only 1 year in CG and nice to meet you guys -) Sculpting by me Paul Crafter. Rendering by Alexandr Novitskiy.
My first head in a long time that im serious with, I want to finish this with texture and everything and hopefully its gonna be a badass looking thing, so every crits are appreciated.
Yeah that movie gave an odd impression for sure but I am talking more about art style the games pretended to be "photo real" starts to give you. Certain detail fatigue you eyes are getting . I blame too much of procedural approach and increased sampling in PBR shaders. Few years ago the shaders looked like what Substance…