too many too steep angles, this will never bake out nicely into a normalmap in stead of doing this . . .__ __| you should be doing this . . .__ __/ at 45° to get the lighting information into your normalmap however, why are the metal straps flowing into the wodden background? they should be seperated to create proper…
I cannot play alot of consoles game myself as I cannot stand anything under 30-45 FPS. Call me PC spoiled but I'm excited about a console that can produce higher FPS but at the same time this will put alot of stress of devs
Brian "Panda" Choi or if you are busy.. now is 11:45 am In my time zone I will upload new upload before 2:00 pm in my time zone. I don't know which time zone you people are living now.
Thanks for the feedback I'll check out the artists you've recommended. And graying out reference images sounds useful actually, I'll try it out. Now that I think about it, ZBrush is defaulted at 45 for me... maybe that's why I didn't see that many problems with it.
165 pound female Great Dane named Marilyn. A 45 pound female fawn Boxer named Harley. Also, an 85-more like 90 pound now male brindle boxer named Guidoh. I have better pics around here somewhere...
Thanks :) and here is some internal progress. The feed ramp isnt quite like the FNP, But it ended up looking pretty similar to the one on an HK USP .45, Which has been a lot of my reference for this :P Will work some more after errands and dinner.
Hi! The screenshots tells the best whats my problem. I want to merge the corners. If I I will rotate panels in the corner by the 45 degrees they will narrow. I was looking for some solutions in architect visualization tutorials but couldn't find any (solutions, not films :P).
Hi again! Finally we can share a bit of playable content with everyone! The Mobius Machine demo is finally available on Steam The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take. This is more a preview than a demo, meaning that we will keep…
LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
While I mostly agree with this sentiment, it's possible he has a really simple idea that doesn't require a lot of animating or modeling or texturing. Maybe it's a super slow zoom in on some planets for 1:45 and 15 seconds of a spaceship zooming into the screen.