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Re: [P&P] - What are you working on? 2008 Edition
Reply by
benclark
·
May 2008
·
Home
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Stickies
cool sculpt ThatDon, the mouth is really cool 11K game mesh with normal maps...
8 results
Re: What Are You Working On? 2011 Edition!
Reply by
ceebee
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Jun 2011
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Stickies
11k tris and a bunch of Pantera/Killswitch later, real time grab from marmyyyset
13 results
Re: Latest Character:Nydus(wip)
Reply by
polybrained
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Jun 2006
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3D Art Showcase & Critiques
modelled out his bow and quiver. will prob texture on one 128 along with an arrow
Re: Understanding averaged normals and ray projection/Who put waviness in my normal map?
Reply by
Eric Chadwick
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Jul 2012
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Technical Talk
No limit? Then add more geometry, use a cylinder with 128 sides.
Re: Answered: Properly loading an ID Preset in Quixel Suite 2.0
Reply by
Synaesthesia
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Nov 2015
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Quixel Megascans
Hey, acealmighty13! Are you loading a project from Suite 1.8?
Re: Seattle Eastside Sketchgroup
Reply by
oXYnary
·
Jul 2011
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General Discussion
http://www.conceptart.org/forums/showthread.php?t=21945&page=148
Re: How do I do these UVs? Ancient Roman Scales model
Reply by
LEViATHAN
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Jul 2009
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Technical Talk
Doesn't look that big, I'd say a 128^2 or 128x256.
Re: Anyone still play Tribes !
Reply by
CheapAlert
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Feb 2007
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Polyfraggers
me 1.8? That version's outdated. Many players use 1.11.
2 results
Hazmat Workers -- low poly characters
Topic by
stiffme1ster
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Oct 2018
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3D Art Showcase & Critiques
Hazmat worker level A suit. Personal project Polycount: 13 108 tris Software: 3ds max, zbrush, marvelous designer, substance painter
Re: projector quality?
Reply by
katana
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Jul 2012
·
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General Discussion
http://www.newegg.com/Product/Product.aspx?Item=24-219-115 Works well for many uses.
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