Hey Sarah, glad you figured it out. What version of Maya are you using? The maya retop toolset probably isn't as refined as something like 3D Coat or Topogun, but I'd still recommend checking it out as its leagues better than ZBrush's retop system, imo. The only downside being you will have to decimate/break up your sculpt…
These days engines will use material batching, texture arrays, mesh instancing and so on to minimise the number of primitives drawn - it's not necessarily a matter of one per mesh per material. With systems like that in place you can start to concern yourself more with memory usage, flexibility and ease of authoring. It's…
It would help to know which software this is. In 3ds Max the Editable Poly modifier will triangulate polygons dynamically, usually trying to shift internal edges to the shortest distance between vertices. This looks like exactly what is occurring here. On export though, this dynamic surfacing system is lost, so you only…
http://igg.me/at/weather So fellow cryengineers 24 hours left before campaign end, 250$ to go. Its up to YOU to decide what you need: 1) open source, free, powerful and easy to use system, free Unity analog of https://www.assetstore.unity3d.com/en/#!/content/2714 2) or maybe i should wait until asset store open for EaaS…
Yeah. Literally only sounds good for modelling and texturing dota items. Even if it were more expensive I'd be all over a modo edition with just model/uv (and maybe some sculpt stuff) with no script or export restrictions/limitations. Or maybe in the future programs could be made in a modular format where you pay for the…
It's nice-ish. It creates a rig that works specifically with HumanIK which is Motion Builder (lite) stuffed into Maya. I like HumanIK / MB for retargeting from one rig to another, recording and cleaning up mocap as well as blending animations together, or if you need one rig to drive another one, like a character picking…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…
SHINOBI LIFE ONLINE Hello everybody. We, enthusiasts from around the world, have been working on this project for almost 2 years. The goal at this stage is to bring the game to a suitable condition for the presentation of a Kickstarter funding campaign. Once/If the game is successfully funded, we will then proceed to start…