I sneak into the janitor's closet and pee in bottles of cleaning fluid. Sorry man. At Ion Storm, we played Unreal Tournament after work. At Legend we played UT and then UT2k3 after work. At Epic we played ... UT2k3 and UC2 and whatever else happened to be on the menu. Here, we don't play a goddamn thing. Hrmph. But between…
sorry for reviving a dead topic but i have no clue in how i can import a custom helmet into the game? Is there any way i can import the helmet so it can be used with every character skin? without attaching it to the head models? Basically what i want to do is make a bunch of accersories (ex: shoulder pades, glasses and…
might be better to see all in all once you started unwrapping and texturing the other parts as well as most of the model is displayed in grey. Just like on the shoulders some accents like key- colors are needed but its hard to tell right now where. I would rethink the lights as they look to much Epic e.g Gears of War style…
I think it would be smart for a lot more companies to do something like this . There are a lot of really good people out there that want work and this is a good way to get experience. I mean how many people out there would jump on a chance to make some assets for Epic or another AAA game company ..it's a win win situation…
Concept artist or illustrator thats what you should be looking for and both are suitable for working remotely and there is plenty of work As concept artist you should be able to draw anything[which mean you have to show range and variety ] even tho some ppl specialized for example your environments are really good and you…
If it's to do with hardware specs, it'll be that epic for some reason disabled pathtracer for pascal cards, I don't think 1050s were ever enabled for hardware raytracing at all anyway. You need a 2060 or better for it now. Though, I don't know anything about what vray is doing inside UE these days and that wouldn't explain…
Hello! I'm trying to achieve a good looking fog for a game I'm working for my internship but I can't find a way to make it look cool or how to even make it exactly. I want to achieve a fg that looks like the one from Among trees with some refs from Firewatch so I found a fog gradient package in the Epic Games Store that…
The tricky part is going to be the texturing. I'm not sure how easy it'll be to texture a hi-poly model in substance designer. Epic said they were using Mari - which the film industry likes to use because it handles hi-poly models better. Has anyone done any tests in Substance painter to see how hi-poly a model it can…
Hello all, my name is Erik Dolphin. Figured I'd start off here with the sketchbook section. Just a little bit about me; I'm a soon to be graduate of AI in Pittsburgh in Game Art and Design. In the process of compiling my portfolio so I decided to throw up some favs here. I consider myself a jack of all, master of none, but…
Hey guys, just wanted to share a game I have been working on along side a small indie team. Super Dungeon Bros! An endless rogue-like co-op ARPG. Medieval fantasy meets heavy metal! Super Dungeon Bros Trailer Bros charging a huge wave of enemys epic battle with some necros traps waiting for some victims If you like it…