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[HELP] Fog gradient in PostProcess Volume UE4

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I'm trying to achieve a good looking fog for a game I'm working for my internship but I can't find a way to make it look cool or how to even make it exactly. I want to achieve a fg that looks like the one from Among trees with some refs from Firewatch so I found a fog gradient package in the Epic Games Store that has a style similar to those games and it uses the PostProcess volume based on color gradients. Anyone know how I could achieve this kind of fog? Thanks in advance 😀

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