Hmmm... I tried making merging bubbles, but it wasn't successful. I could find the intersections, but I couldn't average intersected parts normal values properly. Any idea on how to do it? I can average values, but I don't know yet how to magic the values together properly into proper normal data. Also I figured out that…
Yea this is what I do. I have rotated/replaced mine often. I have two additional tidbits to add. - I hadn't replaced the first one in 3-4 years and it was really stuck on there. I used a hairdryer to heat up the glue and it peeled off much easier. - You can actually "buff" out alot of the scratches if you are super cheap…
this is really cool! ! I have a couple of minor comments: -there is a lot of silhouette breakup in unimportant areas- it draws the eye, especially with the rim lighting. I would consider smoothing out the silhouette and toning down the rim light in places that aren't as important (particularly the lower torso/butt). -the…
I think the overall layout of the site is good. It's easy to get to everything. I didn't have any questions about your work when I was done looking through it. I see a few minor design issues though. One is the spacing around your name with the borders of that header box seam a bit sloppy. You might want to make your name…
I'm with Two Listen here - I dont see how art crunch can make a game better, and I don't think I understand the reasoning behind crunch time at all. It's like, punishing the devs people, just because manager/producers fucked up ? We had studio crunch time at school on final projects, but that was understandable - time was…
6, 8, 12, 16 and 24 sides for cylinders and other shapes I want to subdivide. It's easy to get good cuts through the very centers and stuff, especially with 8- and 12-sided cylinders. It's also easy to remember angles when rotating 8-sided cylinders: 45 degrees looks exactly the same as the original 22.5 degrees aligns the…
The audio in the intro is lacking midtones and bass, so it's very hard on the ears, very "scratchy" sounding. You;'re a soft speaker as well, which means I have to have the volume up high, making the sound quality an even bigger issue. I would suggest equalizing the audio if you can. The intro video would benefit greatly…
I think you got the likeness really good, even though he doesn't look older than the original, like you said. But sculpting work is great, and I like the movie/AAA game -type density of the topology. The thickness of the shirt around the collar is a bit too thin. Could be thicker to look better, especially when camera…
Definitely some very nice modeling going on here! Your edges tend to lean on the soft side, but there are only a few places it really bothers me, like the tip of the M9 spinoff's barrel and overall front end of the slide. I can really appreciate that you took the time to model out all of the separate parts and details of…